Do animators need to draw?

  • Mar 11

Can I Become an Animator If I Can't Draw Well?

    The short answer? Yes - and after 16 years working as a professional animator, I mean that!

    But let me give you the longer, more honest answer, because there's more to this than a simple yes/no.


    The Myth That Stops People Before They Start

    "You have to be a great artist to become an animator."

    I hear this all the time, especially from career changers or hobbyists who are drawn to animation but assume the door is closed to them because they can't sketch a convincing face. It's one of the most persistent myths in the industry and it's holding people back.

    Here's what that myth gets wrong: animation is not drawing. Drawing can support animation, but it is not the same skill.

    What we need to focus on is clear communication of your ideas.

    Animation is the art of creating the illusion of life - through timing, weight, movement, and emotion. You can do that without incredible drawing skills.


    Not All Animation Requires Drawing

    This is where a lot of beginners get tripped up. They picture 2D hand-drawn animation - a Disney animator drawing beautiful character studies - and assume that's the whole industry. Well, times have changed!

    Consider two paths that have launched real careers for people without strong drawing backgrounds:

    Technical Animation & Rigging - This is the behind-the-scenes work that makes characters move. Riggers build the digital skeleton that animators manipulate. It's part engineering, part problem-solving. If you're analytical and detail-oriented (traits common in career changers from tech, engineering, or science), this path plays directly to your strengths.

    Cut-Out Animation - Made famous by shows like South Park and widely used in TV series, cut-out animation works with pre-built parts rather than frame-by-frame drawing. Software like Toon Boom Harmony makes it accessible. You're assembling and moving pieces, not illustrating from scratch. Often there's a whole team doing this for you in a studio, too.

    If you're an indie creator, drawing definitely will help, but you can establish your own style to get across your story or message. There's no need to rack up $100k in debt at art school! Just learn the tools and get makin'.


    Where Drawing Does Help

    I won't pretend drawing is completely irrelevant because the truth is great artistry massively helps when doing anything creative. But you don't need to hit this level before you begin, or ever!

    Let's simplify: a basic understanding of form, proportion, and gesture will make you a better animator, even in 3D or cut-out work. You don't need to be a fine artist. You need to understand why a pose feels right, why a character looks off-balance, why an expression reads as sad versus tired. How to 'plus' a shot, and so on. Things like understanding shot choices in film also helps.

    The above base skills equals a much lower bar than most people think. A few months of weekly gesture drawing practice - not art school, just consistent sketching - can get you there.

    Quick gesture sketches

    Quick sketchbook drawings help train your eye as well as build material for animation reference


    What Actually Matters More Than Drawing

    In my years working in studios and now teaching, the animators who struggled weren't the ones who couldn't draw. They were the ones who were couldn't observe.

    The skill that separates good animators from great ones is this: the ability to watch how things actually move (people, animals, fabric, water, etc) and translate that into believable motion. It's a muscle that anyone can build, regardless of artistic background. We are all humans and often possess a lot of the understanding already. It's just learning how to break it down for animation.

    Patience and determination: these are the real entry requirements to the industry!


    So, Can You Do This?

    If you're coming from a non-art background and wondering whether animation is really an option for you - it is. But go in with clarity:

    • Start very simple and build upwards and outwards (no feature films!)

    • Build a basic visual foundation with a focus on process

    • Spend more time studying movement than studying drawing

    • Finished not perfect - focus on completing short tests and practice

    • Keep up the momentum - Regular short creative workouts are better and more viable for most

    Animation is a bigger, more varied field with a lower bar for entry nowadays. There's room for the engineer who loves storytelling, the nurse who's obsessed with characters he invented for his kids, the business owner who'd love to turn her ideas into a reality. It's exactly what we help people do with our courses, and why I love my job so much!

    Drawing is a tool. And like most tools, you don't need to master it - you just need to know how to use it for your purpose.

    Thoughts? Experiences? I'd love to know! Just DM or email me 🙏

    0 comments

    Sign upor login to leave a comment