The next course is now for sign ups!
What does the course include?
Frequently asked questions
What is rigging exactly?
Do I need to already know how to use Toon Boom Harmony?
Any experience you do have is useful, including in other animation software, but is not required. The course has been made for those new to Toon Boom Harmony or with basic experience, or those looking to up skill from other software. Please note that this course is more technical than its counterpart, Animation in Toon Boom Harmony.
What will I learn on this course?
The main aims of the course are to teach you how to build a character ready for animation, learning all the facets that go into a production style rig, the likes of which are used to make TV shows around the world. The final project will be a character rig of your own, demonstrating your understanding of the software and core rigging techniques.
Great teaching means limited places!
What will I study over the 5 weeks?
You might be wondering what we’ll cover over the period of the course! Here’s a full curriculum break down below:
Week 1 deals with building a solid foundation of knowledge, ready to layer the fundamentals in coming weeks. You will become acquainted with your new best friend, the node view and lots of other useful tools (think deformers and cutters) that will make your rigs incredibly useful and easy to use.
During week 2 we will step up your learning with a deep dive into the power of art layers and re-ordering of artwork. We’ll create non-rendering visual helpers to make things easy to select, organise our node view and discuss the best structures for the job. Oh, and templates!
In week 3 we’ll continue our character build by solving some major problems within the upper body. How to build arms? What method works best in Z depth? Is there a solution for perfect shoulders? All is revealed along with a handy guide to importing Photoshop and Illustrator files with ease.
The fourth week means finishing off our character rig with a set of legs. We cover lots of great details on reversing deformers, kinematic outputs, using textures and complex cutter mask set ups. There’s also an advanced lesson in here about a true IK leg set up, if you’re feeling brave 🙂
Over the final week we take a giant leap forward into the future of rigging and build our very own master controller set up, complete with sliders. We also cover 2 point constraints, how to rig various types of hair, dynamic springs and troubleshooting common problems.