Planning your Animation

Planning your Animation

Before jumping right into animating with our ball rig, we'll go through some handy drawing tools so you've always got that option in your back pocket. This will also allow you experiment with hand-drawn animation and add extra pieces to your rigs.

This lesson covers drawing tools, creating roughs, traditional animation, opacity, colour palettes, customising pencil/brush tips and sketching workflows.

Animating in Toon Boom

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Week 1 - Fast Track to Animating

  • Introduction
  • Setting Up
  • Planning your Animation
  • Keying the Simple Rig
  • Keying the Complex Rig
  • Inbetweening and Loops
  • Backgrounds and 3D Space
  • Layering the Motion
  • Understanding Z Depth
  • Adjustments and finesse
  • Using Deformers
  • Finishing your Scene
  • Extra Challenges

Week 2 - Advancing the Basics

Delayed 7 days

  • Introduction to Frogsie
  • Working with Sound
  • Idea Generation
  • The Blocking Pass
  • Adding mouth shapes
  • Tweening part 1
  • Tweening part 2
  • The Breakdown Assistant
  • Quick shadows
  • Limb Set Ups
  • Peg Limbs
  • Constraint Limbs
  • Line Boil

Week 3 - Props in Action

Delayed 14 days

  • Introducing our scene
  • Animating the shot
  • Importing brushes
  • Creating Props
  • Quick linkage
  • Movement Effects
  • Lighting Effects
  • Bird flight and retiming
  • Lights camera optimise!

Week 4 - Acting with Dialogue

Delayed 21 days

  • The Full Character Rig
  • Roughing Out
  • Learning the Mechanics
  • Perfecting the Pose
  • Motivating movement
  • Jaw-Dropping Lip Sync
  • Secondary Actions
  • Dead or Alive!
  • You've Done It! What's Next?