1. Moho Magic Rigging

    • Buy now
    • Learn more
    • Discussions
  2. Week 1 - Getting Used to Rigging

    • Readme first
    • Introduction to Week 1
    • UI and Workspace
    • The Two Zeros
    • Project Settings
    • The Draw Menu
    • The Styles Menu
    • The Layer Panel
    • Origin Points
    • Groups
    • Bones
    • Target Bones and IK systems
    • Our First Rig
    • A Chain of Bones
    • Meshes
    • Your First Smart Bone
    • The Model Sheet
  3. Week 2 - Building Characters

    Delayed 5 days

    • Introduction to Week 2
    • Introduction to 'Vector Build'
    • Setting Up
    • Start with the Head
    • Masking and Reference Layers
    • Masking the Eyes
    • Setting up the Mouth
    • Hair and Fringes
    • The Body
    • The Joint Method
    • Leni's Legs
    • Leni's Crotch
    • Shoes
    • Hands
  4. Week 3 - The Good Stuff

    Delayed 12 days

    • Introduction to Week 3
    • The 4 Binding Types
    • Drawing the Skeleton
    • Binding the Easy Stuff First
    • A Word about Layer Bind
    • Adding Pin Poses
    • Correction Bones
    • The Head Turn Controller
    • Your First 45 Degrees
    • Your Second 45 Degrees
    • Adding Blinks
    • Hand Switches
    • Fixing the Shoulders
    • Adding a Body Turn
    • Foot Twist and IK
    • Rigging Wrap Up
  5. Bonus Content

    Delayed 15 days

    • Extending the Head Turn
    • Vitruvian Bones
    • The Reverse IK Leg
    • Repurposing Hands
    • Props and Prop Folders
  1. Products
  2. Course
  3. Section

Week 1 - Getting Used to Rigging

  1. Moho Magic Rigging

    • Buy now
    • Learn more
    • Discussions
  2. Week 1 - Getting Used to Rigging

    • Readme first
    • Introduction to Week 1
    • UI and Workspace
    • The Two Zeros
    • Project Settings
    • The Draw Menu
    • The Styles Menu
    • The Layer Panel
    • Origin Points
    • Groups
    • Bones
    • Target Bones and IK systems
    • Our First Rig
    • A Chain of Bones
    • Meshes
    • Your First Smart Bone
    • The Model Sheet
  3. This section is delayed by 5 days.

    Week 2 - Building Characters

    • Introduction to Week 2
    • Introduction to 'Vector Build'
    • Setting Up
    • Start with the Head
    • Masking and Reference Layers
    • Masking the Eyes
    • Setting up the Mouth
    • Hair and Fringes
    • The Body
    • The Joint Method
    • Leni's Legs
    • Leni's Crotch
    • Shoes
    • Hands
  4. This section is delayed by 12 days.

    Week 3 - The Good Stuff

    • Introduction to Week 3
    • The 4 Binding Types
    • Drawing the Skeleton
    • Binding the Easy Stuff First
    • A Word about Layer Bind
    • Adding Pin Poses
    • Correction Bones
    • The Head Turn Controller
    • Your First 45 Degrees
    • Your Second 45 Degrees
    • Adding Blinks
    • Hand Switches
    • Fixing the Shoulders
    • Adding a Body Turn
    • Foot Twist and IK
    • Rigging Wrap Up
  5. This section is delayed by 15 days.

    Bonus Content

    • Extending the Head Turn
    • Vitruvian Bones
    • The Reverse IK Leg
    • Repurposing Hands
    • Props and Prop Folders

17 Lessons
    • Readme first
    • Introduction to Week 1
    • UI and Workspace
    • The Two Zeros
    • Project Settings
    • The Draw Menu
    • The Styles Menu
    • The Layer Panel
    • Origin Points
    • Groups
    • Bones
    • Target Bones and IK systems
    • Our First Rig
    • A Chain of Bones
    • Meshes
    • Your First Smart Bone
    • The Model Sheet