Target Bones and IK systems

Target Bones and IK systems

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Moho Magic Rigging

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Week 1 - Getting Used to Rigging

  • Readme first
  • Introduction to Week 1
  • UI and Workspace
  • The Two Zeros
  • Project Settings
  • The Draw Menu
  • The Styles Menu
  • The Layer Panel
  • Origin Points
  • Groups
  • Bones
  • Target Bones and IK systems4
  • Our First Rig
  • A Chain of Bones
  • Meshes2
  • Your First Smart Bone
  • The Model Sheet

Week 2 - Building Characters

Delayed 5 days

  • Introduction to Week 2
  • Introduction to 'Vector Build'
  • Setting Up
  • Start with the Head
  • Masking and Reference Layers
  • Masking the Eyes
  • Setting up the Mouth
  • Hair and Fringes
  • The Body
  • The Joint Method1
  • Leni's Legs
  • Leni's Crotch
  • Shoes
  • Hands

Week 3 - The Good Stuff

Delayed 12 days

  • Introduction to Week 3
  • The 4 Binding Types
  • Drawing the Skeleton
  • Binding the Easy Stuff First
  • A Word about Layer Bind2
  • Adding Pin Poses
  • Correction Bones
  • The Head Turn Controller
  • Your First 45 Degrees
  • Your Second 45 Degrees
  • Adding Blinks
  • Hand Switches2
  • Fixing the Shoulders
  • Adding a Body Turn
  • Foot Twist and IK
  • Rigging Wrap Up

Bonus Content

Delayed 15 days

  • Extending the Head Turn
  • Vitruvian Bones1
  • The Reverse IK Leg
  • Repurposing Hands
  • Props and Prop Folders