Vector Shape Tools and Styles

A wordy title but actually it is the start of the animation task, as we'll learn how to draw in some artwork. It'll go over creating layers, the various drawing tools and colouring the object along with extra effects like a highlight. We also get our first taste of the origin point (aka pivot point).

Moho Magic Animation

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Week 1 - Moho animation basics

Delayed 0 days

  • Introduction to Week 12
  • Project Settings3
  • Dynamic Menus and Frame Zero3
  • Timeline and Keytypes2
  • Vector Shape Tools and Styles11
  • Setting Keys and Breakdowns2
  • Inbetweening and Finessing4
  • Exporting Animation
  • Adding Animation Paths2
  • Further Animation Practice4
  • Submitting Your Work
  • Week 1 Debrief

Week 2 - Heads, bones and blocking

Delayed 7 days

  • Introduction to Week 2
  • Breaking out the Bones
  • Switch Layers
  • Simple Bone Animation16
  • Fixing and Flipping Bones3
  • Panda Head Rig
  • Animate an Expression Change
  • Lip Sync Animation6
  • Adding New Mouths
  • Blocking Head Movement
  • Refining Performance
  • Exporting and Backgrounding2
  • Week 2 Debrief

Week 3 - Animating a scene

Delayed 14 days

  • Introduction to Week 3
  • Importing assets
  • Two New Rigs
  • Storytelling Poses
  • Dealing with Turnarounds4
  • Blocking Continued3
  • Smoothing: The Basics
  • Smoothing: Complex Performance
  • Smoothing: Turnarounds
  • The Final Pass
  • Layer Comps and Outputs
  • Week 3 Debrief

Week 4 - Bonus Week

Delayed 14 days

  • Bonus week introduction
  • Rigging A Prop
  • Frame By Frame Animation