Setting Keys and Breakdowns

Here we go then! Animation time. We'll begin to animate our ball in this lesson, learning about Moho's autokey feature and how to effectively manage your keyframes as you create them. What's the difference between vector and layer animation? Find out in this video! We'll also cover some onion skinning and labelling systems for improved timeline management.

Moho Magic Animation

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Week 1 - Moho animation basics

Delayed 0 days

  • Introduction to Week 12
  • Project Settings3
  • Dynamic Menus and Frame Zero3
  • Timeline and Keytypes2
  • Vector Shape Tools and Styles11
  • Setting Keys and Breakdowns2
  • Inbetweening and Finessing4
  • Exporting Animation
  • Adding Animation Paths2
  • Further Animation Practice4
  • Submitting Your Work
  • Week 1 Debrief

Week 2 - Heads, bones and blocking

Delayed 7 days

  • Introduction to Week 2
  • Breaking out the Bones
  • Switch Layers
  • Simple Bone Animation16
  • Fixing and Flipping Bones3
  • Panda Head Rig
  • Animate an Expression Change
  • Lip Sync Animation6
  • Adding New Mouths
  • Blocking Head Movement
  • Refining Performance
  • Exporting and Backgrounding2
  • Week 2 Debrief

Week 3 - Animating a scene

Delayed 14 days

  • Introduction to Week 3
  • Importing assets
  • Two New Rigs
  • Storytelling Poses
  • Dealing with Turnarounds4
  • Blocking Continued3
  • Smoothing: The Basics
  • Smoothing: Complex Performance
  • Smoothing: Turnarounds
  • The Final Pass
  • Layer Comps and Outputs
  • Week 3 Debrief

Week 4 - Bonus Week

Delayed 14 days

  • Bonus week introduction
  • Rigging A Prop
  • Frame By Frame Animation